Thread: Crysis
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Old 09-05-2007   #1
Mr Toxic
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Thumbs up Crysis

Crysis.. A pc game.. a game that hasen't been released yet ( it'l be released at 16 next month ) and still.. it won the BEST PC GAME CRITICS AWARDS FOR 2007 ( click HERE 2 c the winners ) !!!!! this game will deliver for U players.. the best graphics engine on the pc so far !! it uses directx 10 by the way.. and i u guys dont know.. inorder to play directx 10 games u need 2 buy a new vga thats compatible with them.. and inorder to play Crysis.. u cant just have any directx 10 vga.. u need an nvidea 8800 at least !! which means u need a vga that would cost u no less than 350$ and that price ranges between 350-800$ depending on the vga model u get.. here is a review of the game ( the demo , not the full version cuz it hasnt been released yet ) :

What's the game about: E.T.s from subzero space crash in the South China Sea. Korean and American troops who investigate the site fight one another before banding together in the frozen face of an alien assault.

What's new for E3: At long last, developer Crytek sets the press loose in one of Crysis' levels (previous demos were so-called vertical slices-self-contained playpens designed to showcase particular features). What we like: Can the convention's most graphically sophisticated software manage gameplay to match? Crysis could come close. I start on a slope overlooking a blue bay. Korean infantry and transports patrol footpaths and dirt tracks. Fast attack boats bob off the beach. Cloaked, I study their routes, the sheetmetal and timber outposts that spring here and there from the tropical thicket, the isolated lookout who unzips to relieve himself beside a combustible barrel (on-site Crytek staff excuse the chestnut as a concession to "popular demand"). The developers intend (although don't demand) it, so this dope dies first. Alerted by the blazing debris and flying body, his buddies fire a flare into the sky, summoning a Humvee-like vehicle. In this initial play-through, I'm coy-now and then appearing beneath palm trees to pick off opportune targets from afar; skulking my way along a winding path to the first of several objectives (marked on my minimap and outlined in the larger version accessible via the Tab key). On second attempt, I select my nanosuit's speed setting and dash into the same beachside enclave, then switch to "strength" and seize a man by his throat. I hold his head against a fence and punch his face. Still holding him, I turn and use his body to absorb bullets before tossing it into the air and firing a few more into it, if only to confirm that I can.

In my mind, the grail of solo FPS gameplay involves bringing the variability of the Battlefield series into a story-centric campaign. It's happening here -- when I leap onto a flimsy roof, hammer through the shingle, and slip a grenade inside; when I swipe a boat, speed by the shore, switch seats to the stem-mounted .50 cal, walk shots across troopers firing from the sand, and slip back behind the wheel in time to turn sharply before running aground. It's happening when I bail out of the burning pickup that collapses a cheap building; and, of course, when I choose to bypass the level's road route entirely and assault the enemy from the water. Sure, shorebirds walk the beach, crabs skitter across the ocean floor, and sharks chase me when I test the borders of the game's sandbox. As we've seen, bullets mulch trees and chop wood. And if Crysis' water isn't the most convincing to wet a videogame, it certainly is spectacular. Yet, the first-rate presentation only adds plausibility to the fantastic play.



Screenshots:




Last edited by Mr Toxic; 09-05-2007 at 08:38 AM.
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