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Old 09-20-2007   #1
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Default Gta Iv




































A Full Review To Come Soon...


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Old 09-20-2007   #2
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Default Re: Gta Iv

isn't this the old GTA? ...................
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Old 09-20-2007   #3
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Default Re: Gta Iv

no no, but i feel like commiting a suicide for not being able to play it, it is exclusive PS3 and Xbox360, with some special features for the latter.
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Last edited by Kingroudy; 09-20-2007 at 02:42 PM. Reason: typo
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Old 09-20-2007   #4
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Default Re: Gta Iv

damn!! but probably will be modified for the pc later , all new games are the same .
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Old 09-20-2007   #5
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Default Re: Gta Iv

Stunning graphics!!

it should be a gr8 game!!
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Old 09-20-2007   #6
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Default Re: Gta Iv

I hope a modification for the ps3 is available soon so that i can buy it, along with the awesome games on the ps3 market!
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Old 09-20-2007   #7
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Default Re: Gta Iv

i am super glad that i have a ps3 already ma 3am bod2ara at the momment but i can't wait for this game GTAIV to be released so i can play it with the best graphics
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Old 09-20-2007   #8
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Default Re: Gta Iv

Details about the forthcoming GTA have long been speculated about, and the release of the promo video only served to add fuel to the fire, but now leaked details from the next issue of Game Informer have painted a clearer picture about GTA IV.

Among the pieces of information is that the game will be set in Liberty City, albeit a Liberty City modelled on New York. Of course there’ll be all the jokes and approximate names to familiar objects – The Statue of Liberty will be called the Statue of Happiness, the MetLife building is going to become the GetaLife.

It also appears that it’ll be a smaller game than San Andreas but with less open space to give gamers a true feel of a metropolis.

There’s been word on vehicles as well … or lack of them - there’ll be no planes. You can draw your own conclusions but it seems that Rockstar don’t want anybody pulling a 9/11 in their game.

Also now known is that the lead character will be an Eastern European called Niko Belic who is enticed to the US by his cousin, Roman, who promises him riches. You hardly need to be told that from there he’ll descend into a life of crime.

To improve character fluidity, GTA IV will use the new RAGE engine, also used on the Rockstar Presents Table Tennis. At that isn’t limited to playable characters. Non-player characters (NPC) will also be more complex is movement and behaviour, even down to ethnic and class speech patterns.

Another bonus is that characters will be able to enter and leave building without loading times, and that there’ll be a multi-player angle to it as well.

----------

Guys...This is gonna be one hell of a game...
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Old 09-20-2007   #9
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Default Re: Gta Iv

New GTA IV Features


Gameplay
  • Niko can use a mobile phone to recieve calls and phone his contacts. He can also use it to call taxis and purchase weapons. The options presented on the phone's LCD are Phonebook, Messages, Organizer, and Camera.
  • Pedestrians smoke cigarettes, read books and newspapers, drop litter, talk on mobile phones, walk in and out of buildings, and generally act like any normal pedestrian would.

    Mobile phones are a big part of Grand Theft Auto IV's gameplay.
  • It is possible to climb and descend telephone poles, and exterior fire escapes.
  • There are many different animation sets for breaking into cars. One of these involves Niko smashing the side window with his elbow, climbing into the car, and then hotwiring it.
  • Niko is able to manage his funds at ATMs.
  • GTA IV features multiplayer, but it's "not a massively multiplayer game," according to Rockstar's creative vice president Dan Houser.
  • Cracks exist on a car's windscreen after being shot at. It no longer shatters unrealistically like in previous GTA games.
  • It is possible to surf the internet in GTA4 via internet cafés. It is available from any computer in the game, and provides a hub for all sorts of interactivity within Liberty City.
  • In GTA IV, you will gain a police wanted level for any crime that you commit, providing there are witnesses present. The police can only chase you if they know where you are, and they need to see you to know where you are, so if you escape the search area marked on the radar without being spotted, your wanted level will disappear.
  • Liberty City's taxicabs provide an easy (and legal) way of travelling around the city. Inside the taxi, the camera changes to first-person mode. For convenience, you can "trip-skip" to the destination you choose.
Story & Missions
  • The story and mission structure is different from previous GTA games, in that the story can be told in a number of different ways. Rockstar are trying to give people greater freedom and sense of control over their destiny. You now have a lot more choice in what you want to do.
  • It is possible to do more than one mission at a time. For example, some missions take place over several days and may involve waiting for phonecalls or attending interviews, and you are free to carry out other business during the waiting period.
Technology
  • Grand Theft Auto 4 runs on Rockstar's proprietary next generation game engine, R.A.G.E., allowing for an unprecedented level of realism and interactivity.

    New volumetric lighting effects are evident.
    • New sunlight and weather effects which give the city a whole different appearance as the time of day progresses.
    • Volumetric lighting effects allow sunlight to stream realistically into dusty interiors. Police spotlights will likely benefit from this effect as well when helicopters kick up debris.
    • Normal (bump) maps will provide much more detail in models than the underlying polygons, as well as giving materials more texture and depth.
    • Road and building textures are more varied than in previous GTAs. On some roads you will find potholes, metal plates (etc) where the road has been dug up.
    • Modern pixel shaders give water, glass, cars, etc.. more realistic reflections and shininess than the earlier games.
    • In cars, you can see real reflections on the rear and side-view mirrors.
    • There are no load times in GTA4, not even during exterior-interior transitions (and vice versa.)
  • GTA4 uses euphoria, a fully procedural animation package created by NaturalMotion.
    • Variations in the terrain are met with realistic changes in the walking animation.
    • Characters will react realisticaly to being hit with gunfire, cars, and melee weapons or fists.
    • Players will be able to push people out of the way, rather than "floating" past them as in older games.
    • Falling/thrown characters will react as in real life- They won't simply be limp, lifeless ragdolls. Nor will they use a canned "super hero" animation like before.
    • Characters (and players) will be able to hang on to helicopters and trucks, which will swing them around as the vehicle moves.
Miscellaneous
  • The camera angle behind the car is closer than it has been in previous GTAs. This allows you to see more detail on the cars, and more of the verticality of the city.
  • In terms of scale, GTA IV is about the same size as GTA: San Andreas, but the map size is considerably smaller, since there is no desert or countryside in Liberty City. Liberty City in GTA4 is the biggest city R* have ever created.
  • Every street in Liberty City has a street sign with a name on it.
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Old 09-21-2007   #10
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Default Re: Gta Iv

Quote:
Originally Posted by Sniper View Post
New GTA IV Features


Gameplay
  • Niko can use a mobile phone to recieve calls and phone his contacts. He can also use it to call taxis and purchase weapons. The options presented on the phone's LCD are Phonebook, Messages, Organizer, and Camera.
  • Pedestrians smoke cigarettes, read books and newspapers, drop litter, talk on mobile phones, walk in and out of buildings, and generally act like any normal pedestrian would.

    Mobile phones are a big part of Grand Theft Auto IV's gameplay.
  • It is possible to climb and descend telephone poles, and exterior fire escapes.
  • There are many different animation sets for breaking into cars. One of these involves Niko smashing the side window with his elbow, climbing into the car, and then hotwiring it.
  • Niko is able to manage his funds at ATMs.
  • GTA IV features multiplayer, but it's "not a massively multiplayer game," according to Rockstar's creative vice president Dan Houser.
  • Cracks exist on a car's windscreen after being shot at. It no longer shatters unrealistically like in previous GTA games.
  • It is possible to surf the internet in GTA4 via internet cafés. It is available from any computer in the game, and provides a hub for all sorts of interactivity within Liberty City.
  • In GTA IV, you will gain a police wanted level for any crime that you commit, providing there are witnesses present. The police can only chase you if they know where you are, and they need to see you to know where you are, so if you escape the search area marked on the radar without being spotted, your wanted level will disappear.
  • Liberty City's taxicabs provide an easy (and legal) way of travelling around the city. Inside the taxi, the camera changes to first-person mode. For convenience, you can "trip-skip" to the destination you choose.
Story & Missions
  • The story and mission structure is different from previous GTA games, in that the story can be told in a number of different ways. Rockstar are trying to give people greater freedom and sense of control over their destiny. You now have a lot more choice in what you want to do.
  • It is possible to do more than one mission at a time. For example, some missions take place over several days and may involve waiting for phonecalls or attending interviews, and you are free to carry out other business during the waiting period.
Technology
  • Grand Theft Auto 4 runs on Rockstar's proprietary next generation game engine, R.A.G.E., allowing for an unprecedented level of realism and interactivity.

    New volumetric lighting effects are evident.
    • New sunlight and weather effects which give the city a whole different appearance as the time of day progresses.
    • Volumetric lighting effects allow sunlight to stream realistically into dusty interiors. Police spotlights will likely benefit from this effect as well when helicopters kick up debris.
    • Normal (bump) maps will provide much more detail in models than the underlying polygons, as well as giving materials more texture and depth.
    • Road and building textures are more varied than in previous GTAs. On some roads you will find potholes, metal plates (etc) where the road has been dug up.
    • Modern pixel shaders give water, glass, cars, etc.. more realistic reflections and shininess than the earlier games.
    • In cars, you can see real reflections on the rear and side-view mirrors.
    • There are no load times in GTA4, not even during exterior-interior transitions (and vice versa.)
  • GTA4 uses euphoria, a fully procedural animation package created by NaturalMotion.
    • Variations in the terrain are met with realistic changes in the walking animation.
    • Characters will react realisticaly to being hit with gunfire, cars, and melee weapons or fists.
    • Players will be able to push people out of the way, rather than "floating" past them as in older games.
    • Falling/thrown characters will react as in real life- They won't simply be limp, lifeless ragdolls. Nor will they use a canned "super hero" animation like before.
    • Characters (and players) will be able to hang on to helicopters and trucks, which will swing them around as the vehicle moves.
Miscellaneous
  • The camera angle behind the car is closer than it has been in previous GTAs. This allows you to see more detail on the cars, and more of the verticality of the city.
  • In terms of scale, GTA IV is about the same size as GTA: San Andreas, but the map size is considerably smaller, since there is no desert or countryside in Liberty City. Liberty City in GTA4 is the biggest city R* have ever created.
  • Every street in Liberty City has a street sign with a name on it.
after reading all of this , i know i wonna play it now
btw why theres no country side in it ,
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